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#label_about_the_series

In these videos we will teach how to create games. We will show diffrent styles of games and we will explain how to create each genre.
We will start showing how to create Isometric 2D style games using the Unity game engine with the C # programming language.

http://www.criacaodejogos.com/

Topics
— Animations
— Layers
— Sorting Layers
— Aliasing
— Filter Mode
— Momement of Objects
— Language Program
— Programming Movement of Objects
— Level Design
— Prototyping
— Development
— Release Version
— Version Control

Lesson 01
——————
— Unity Overview
— Creation of the Zero Project in the Unity Program

Lesson 02
——————
Title: OBJECTS
Creating Objects that in Unity are called GameObjects (Game Objects)

Lesson 03
——————
Title: COMPONENTS
Definition of a Component
Definition of what is the Object (GameObject) Camera and why it has a Component named Camera.

Lesson 04
—————-
Title: IMAGE
How to make an object render a 2D image
Definition of a SpriteRenderer Component

Lesson 05
—————-
Title: SCALE
Title: PIXELS PER UNIT
Defining Dots Per Unit = Pixels Per Unit

Lesson 06
—————-
Title: ALIASING
Definition of Image Smoothing = Aliasing
Explanation of Filter Mode = Filter Mode
Pixel Art set to be Point in Filter Mode
Project Settings — Quality — Anti Aliasing — Disabled

Lesson 07
—————
Title: AXIS = PIVOT
In this lesson we show what the Axis (Pivot) is and how we should proceed by configuring the Axis of Objects
so that they are correctly positioned. This way it will be easier to work and even avoid future problems.
at the time of programming. (Pivot = Lower Axis = Bottom)

Lesson 08
—————
TITLE: LAYERS (LAYER ORDINATION)
In this lesson we will learn what is the Sorting Layer (Sorting Layer)
as well as learn about the Order in the Layer (in English Order in Layer) for
Display, Image Rendering.

Lesson 09
—————
Title: RIGID BODY (RigidBody2D)
In this lesson we will learn what is a Hard Body, which in the program
Unity is called RigidBody2D and how to set it up properly in a 2D Isometric game

Lesson 10
—————
Title: MOVEMENT
In this lesson we will program the Player’s movement.
To teach this we use the C # language.

Lesson 11
—————
Title: ROTATION
In this lesson we will program the Player Rotation (Player)
Making the image turn right and left
Programming in C #

Lesson 12
—————
Title: SHADOW
Adding shadow to the player and configuring Layers

Lesson 13
—————
Title: ANIMATIONS
Animator Creation and its Controller (Animator COntroller)

Lesson 14
—————
Title: CLIPS
In this lesson we will learn how to create new Animations through Clips,
where each Clip will correspond to an animation.

Showing how to create the walking animation for the next lesson show how to do the
change language between animations.

Lesson 15
—————
Title: WALKING ANIMATION
Explanation of how to do through the programming language
to the Walking State of the Player object.

Lesson 16
—————
Explanation of what Coliders are and put them on the walls quite simply for now


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