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In these videos we will teach how to create games. We will show diffrent styles of games and we will explain how to create each genre.
We will start showing how to create Isometric 2D style games using the Unity game engine with the C # programming language.
— Sorting Layers
— Filter Mode
— Momement of Objects
— Language Program
— Programming Movement of Objects
— Level Design
— Release Version
— Version Control
— Unity Overview
— Creation of the Zero Project in the Unity Program
Creating Objects that in Unity are called GameObjects (Game Objects)
Definition of a Component
Definition of what is the Object (GameObject) Camera and why it has a Component named Camera.
How to make an object render a 2D image
Definition of a SpriteRenderer Component
Title: PIXELS PER UNIT
Defining Dots Per Unit = Pixels Per Unit
Definition of Image Smoothing = Aliasing
Explanation of Filter Mode = Filter Mode
Pixel Art set to be Point in Filter Mode
Project Settings — Quality — Anti Aliasing — Disabled
Title: AXIS = PIVOT
In this lesson we show what the Axis (Pivot) is and how we should proceed by configuring the Axis of Objects
so that they are correctly positioned. This way it will be easier to work and even avoid future problems.
at the time of programming. (Pivot = Lower Axis = Bottom)
TITLE: LAYERS (LAYER ORDINATION)
In this lesson we will learn what is the Sorting Layer (Sorting Layer)
as well as learn about the Order in the Layer (in English Order in Layer) for
Display, Image Rendering.
Title: RIGID BODY (RigidBody2D)
In this lesson we will learn what is a Hard Body, which in the program
Unity is called RigidBody2D and how to set it up properly in a 2D Isometric game
In this lesson we will program the Player’s movement.
To teach this we use the C # language.
In this lesson we will program the Player Rotation (Player)
Making the image turn right and left
Programming in C #
Adding shadow to the player and configuring Layers
Animator Creation and its Controller (Animator COntroller)
In this lesson we will learn how to create new Animations through Clips,
where each Clip will correspond to an animation.
Showing how to create the walking animation for the next lesson show how to do the
change language between animations.
Title: WALKING ANIMATION
Explanation of how to do through the programming language
to the Walking State of the Player object.
Explanation of what Coliders are and put them on the walls quite simply for now